INST 6820 Syllabus Spring 2007

Instructors
David Wiley

david dot wiley at usu dot edu

797-7562

Marion Jenson

marionjensen at gmail dot com

760-5347

Goals of the Class
One of the things you'll be most often asked to do after graduation is to design, cost out, build, and deploy online courses. The first goal of this course is to prepare you with the specific skills you'll need to succeed in that experience. The second goal of this course is to help you develop tangible artifacts you can show potential employers in order to demonstrate that you actually have the skills.

Expectations
This is a 6-credit graduate-level course. You should plan on investing approximately 20 hours a week in class-related work. This experience is going to be a ton of work, and will occasionally be stressful, but we promise you great learning outcomes, great hands on experience, marketable skills, and great products to put in your portfolio if you stick with the class invest the effort.

Class Meetings
Tuesday and Thursday from 8:00 to 10:30

Course Design and Development
As part of the course you will join a student team to design, cost, develop, and deploy a semester-long course. A faculty member who already teaches the course will act as both the client whose approval you must gain and as the Subject Matter Expert who will provide content-related guidance throughout the design process. Clients will be invited to a class early in the semester and will return for final presentations. To successfully complete this project you must:
 * Place the course into the appropriate course management system (like WebCT or Blackboard),
 * Place the course into the appropriate opencourseware management system (like eduCommons),
 * Receive client sign-off that your work is satisfactory, which means that they will be willing to use your products in their teaching

Remix / Localization Project
For this project you will begin from existing, openly licensed educational materials from sites around the web like MIT OpenCourseWare and USU OpenCourseWare. You'll then freely combine, recombine, edit, and remix materials from these sites into whatever you consider to be an "ideal online learning experience." You might begin by searching this customized Google search that is restricted to open educational resources. The best remix / localization projects will be showcased at an international meeting of open education experts at the end of March 2007.

There are only 3 criteria for the project. Your final project:

1.Has to teach

2.Has to be cool

3.Has to show things that couldn't be done if elements weren't open

4.Example Example II

Course Design and Development Budget
Accurately estimating project costs is one of the most important skills you can have. When you bid for that big instructional design contract, overestimating could price you out of the running, but underestimating could bankrupt you. For this project you will create and submit a preliminary budget for your CDD project, track and report your project hours over the course of the semester, and create and submit a cost report that reflects the "actual cost" of your project.

January 9
Course overview, the idea of "remix," remix and instructional design, guidelines for remix projects, team forming. OverviewRemixId

January 11
Where to find things to remix. WhereToFindThingsToRemix

For next time, read As We May Think by Vannevar Bush.

Economics of Open Source

January 16
Technologies for remixing

http://opencontent.org/wiki/index.php?title=OcwRemix5280

Web 2.0 Mashup Matrix

Some examples of education 'remixed':


 * World War I Video Game
 * World War II Video Game

January 18
Copyright and remix

Lessig's book about copyright, law, and the digital age

Larry Lessig speech.

MIT OCW's Introduction to Copyright Law

The Sonny Bono Copyright Term Extension Act aka the Mickey Mouse Protection Act

http://www.groklaw.net/

Jessica Litman's Digital Copyright

January 23
Student presentations of progress on remix and discussion

January 26
Remix project work day

January 30
Remix project work day

February 1
Student presentations of final remix projects

Team Just Shuff-It Open Water Project.

An excellent resource for creating a website is http://www.oswd.org/.

February 6
The ADDIE of OpenCourseWare

February 8
Instructional theory / learning theory in the "real world"
 * Anderson, J. R. & Schooler, L. J. (1991). Reflections of the environment in memory. Psychological Science, 2, 396–408.

Andy Van Schaack

Every OS Sucks

February 13
Estimating timelines and budgets, Brandon Muramatsu visits class

February 15
Project management and time tracking

February 20
Remix Projects finished

February 22
Storyboarding - Blank Storyboards

SMEs

February 27
Using eduCommons, FACT staff visit class

The eduCommons area is set up, at the following address...

http://pilot.educommons.usu.edu/projects

Login and password are what was mentioned in class.

March 1
Work day

March 6
Work day

March 8
Storyboards

Costing papers

Lunch presentations

March 13
Spring Break

March 15
Spring Break

March 20
Work Day

March 22
Student presentations of progress for faculty / peer feedback

March 27
Work Day

March 29
Student presentations of progress for faculty / peer feedback

April 3
Work Day

April 5
Student presentations of progress for faculty / peer feedback

April 10
Work Day

April 12
Student presentations of progress for faculty / peer feedback

April 17
Work Day

April 19
Student presentations of progress for faculty / peer feedback

April 24
Work Day

April 26
SMEs visit class, student presentations of final courses Presentations of comparisons of original estimates and actual expenditures